La implementación del Student Response System (SRS) Kahoot! en las clases de inglés como lengua extranjera y sus efectos en la comprensión lectora
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El mejoramiento de la interacción entre estudiante y docente ha venido obteniendo mayores progresos gracias al desarrollo tecnológico con la adición de recursos prácticos e instalaciones modernas en instituciones educativas. El uso de sistemas de respuesta basados en juegos para mejorar las habilidades del lenguaje dentro de una clase de inglés como Lengua Extranjera ha reportado ser benéfico principalmente para ciertas destrezas como gramática y estructura de oraciones. ¡En este estudio, la plataforma online de juego Kahoot! fue usada específicamente para mejorar la destreza de lectura comprensiva a través de un período cercano a tres meses con estudiantes de nivel A2 de la Universidad de Cuenca en Ecuador. La intervención de la página web Kahoot! fue enfocada hacia comprensión y memorización de detalles específicos. El diseño de investigación de este estudio usó un método mixto basado en el método Hipotético-Deductivo en base a instrumentos de recolección de datos, así como el posterior análisis e interpretación de los mismos. Pre y post tests fueron usados para comparar los resultados antes y después de la metodología. Los resultados revelaron un mejoramiento estadístico con efectos favorables en los pre y post tests y también una aceptación general hacia la mencionada metodología. Se sugiere más investigación con respecto al uso de Kahoot! para propósitos de mejora en la lectura comprensiva y su uso continuo como herramienta de apoyo para recordar detalles específicos de textos, junto con otras subdestrezas que podrían verse beneficiadas de esta metodología dentro del campo de la enseñanza de inglés como Lengua Extranjera.
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