INNOVA Research Journal, ISSN 2477-9024  
Mayo-Agosto 2021). Vol. 6, No.2 pp. 1-21  
(
Correo: innova@uide.edu.ec  
The implementation of the Student Response System (SRS) Kahoot! In EFL  
classes and its effects on reading comprehension  
La implementación del Student Response System (SRS) Kahoot! en las clases  
de inglés como lengua extranjera y sus efectos en la comprensión lectora  
Joe Adrián Narváez Paguay  
Juan José Santillán  
Recepción: 07/12/2020 | Aceptación: 08/03/2021 | Publicación: 10/05/2021  
Cómo citar (APA, séptima edición):  
Narváez Paguay, J. A., y Santillán, J. J. (2021). The implementation of the Student Response  
System (SRS) Kahoot! In EFL classes and its effects on Reading comprehension. Innova  
Abstract  
Improvement of teacher-student class interaction has been obtaining greater progresses thanks to  
technological development with the addition of practical resources and modern facilities in  
educational institutions. The use of game-based response systems for enhancing language skills  
inside an EFL classroom has reported benefits mainly for certain particular skills like grammar  
and sentence structuring. In this study, the online gaming platform Kahoot! was used specifically  
for enhancing the reading comprehension skill through a period of nearly three months on students  
of A2 level from Universidad de Cuenca in Ecuador. The intervention of the Kahoot! website  
focused on the comprehension and remembering of specific details by means of quizzes. The  
research design of this study used a mixed-method based on the Hypothetico-Deductive approach  
to research and data collection instruments, as well as their further analysis and interpretation. Pre  
and posttests were used in order to compare the results before and after the methodology. The  
outcomes revealed a statistical improvement with favorable effects regarding the pre and posttests  
and also a general learner acceptance towards the stated methodology. Further research is  
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Joe Adrián Narváez Paguay y Juan José Santillán  
ISSN 2477-9024. Innova Research Journal (Mayo-Agosto, 2021). Vol 6, No. 2, pp. 1-21  
suggested on the use of Kahoot! for reading comprehension improvement purposes and its  
continuous use as a supporting tool for remembering specific details of texts, together with other  
subskills which could possibly be benefitted from this methodology in the field of EFL instruction.  
Keywords: reading comprehension; game-based response systems; student response systems;  
gamification; online resources.  
Resumen  
El mejoramiento de la interacción entre estudiante y docente ha venido obteniendo mayores  
progresos gracias al desarrollo tecnológico con la adición de recursos prácticos e instalaciones  
modernas en instituciones educativas. El uso de sistemas de respuesta basados en juegos para  
mejorar las habilidades del lenguaje dentro de una clase de inglés como Lengua Extranjera ha  
reportado ser benéfico principalmente para ciertas destrezas como gramática y estructura de  
oraciones. ¡En este estudio, la plataforma online de juego Kahoot! fue usada específicamente para  
mejorar la destreza de lectura comprensiva a través de un período cercano a tres meses con  
estudiantes de nivel A2 de la Universidad de Cuenca en Ecuador. La intervención de la página  
web Kahoot! fue enfocada hacia comprensión y memorización de detalles específicos. El diseño  
de investigación de este estudio usó un método mixto basado en el método Hipotético-Deductivo  
en base a instrumentos de recolección de datos, así como el posterior análisis e interpretación de  
los mismos. Pre y posttests fueron usados para comparar los resultados antes y después de la  
metodología. Los resultados revelaron un mejoramiento estadístico con efectos favorables en los  
pres y posttests y también una aceptación general hacia la mencionada metodología. Se sugiere  
más investigación con respecto al uso de Kahoot! para propósitos de mejora en la lectura  
comprensiva y su uso continuo como herramienta de apoyo para recordar detalles específicos de  
textos, junto con otras subdestrezas que podrían verse beneficiadas de esta metodología dentro del  
campo de la enseñanza de inglés como Lengua Extranjera.  
Palabras clave: lectura comprensiva; sistemas de respuesta basados en juego; sistemas de  
respuesta de estudiantes; gamificación; recursos online.  
Background to the study  
Basic literacy can be regarded as essential for school achievement as well as for, in the  
greater sense, a country’s well-being (Kutner Greenberg, Jin, Boyle, Hsu & Dunleavy, 2007).  
Some of the main aspects that facilitate better reading instruction for improving literacy include  
addressing key components such as phonemic awareness, phonics, fluency, vocabulary, and  
comprehension (National Reading Panel, 2000) along with the provision of pedagogical strategies  
which target lower and higher-order processes (RAND Reading Study Group, 2002; Shanahan,  
2
006).  
An examination carried out by the British Council for policy, perceptions and influencing  
factors of English Learning in Ecuador in 2015, revealed that among the English learning  
motivations, the survey respondents were asked about why their English reading skills were  
lacking. The respondents (ranging from 16 to 44 years old) came from various income levels,  
occupations, and interests.  
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The implementation of the Student Response System (SRS) Kahoot! In EFL classes and its effects on Reading comprehension  
The largest share of respondents (45%) cited their own responsibility for not reading  
frequently enough. Lower percentages presented difficulties such as not having been studying  
English for a long time, the poor curriculum design in the educational system, and weak teachers  
(Education & Intelligence, 2015).  
In terms of the study’s background, the Ecuadorian higher education context is still  
regarded as deficient, and despite the governments’ attempts in addressing this problem, English  
as a Foreign Language (EFL) students still present considerable lack of proficiency (Cronquist &  
Fiszbein, 2017).  
Language Learning Through Online Resources  
It is imperative for a teacher who needs to engage their students, to logically utilize viable  
alternatives in order to encourage the attention on texts which normally have many words, but few  
images. Technology for purposes of engagement and motivation has the potential to facilitate the  
achievement of academic and professional objectives through self-generated thoughts, feelings,  
and actions that are planned and cyclically adapted to the attainment of personal goals  
(Zimmerman & Schunk, 2011).  
On this account, Qiu and Bai (2013) express the importance of games with their multiple  
formats for presenting information including motionless or animated text, pictures, movie  
segments, video clips, and audio information. Furthermore, when teaching language subjects  
specifically, Wells (2011) declares that games can particularly alter on-task behavior, as well as  
word acquisition and content understanding.  
Reading Comprehension  
As stated by Mikahilov (2001), reading is a complex cognitive process of decoding  
symbols in order to obtain meaning which can be used as means of language acquisition,  
communication, and sharing of information. According to this author, a good reader’s job is not  
just to think about the contents communicated by the writer, but also about the messages that can  
be collected and stored into the students’ schemata, because in the reading process, schemata and  
language skill must be used to reveal the message of text. From a socio-cultural perspective, the  
focus on schemata as a source of variability (Reynolds, Taylor, Steffensen, Shirey & Anderson,  
1
982) prompts speed, accuracy, and recollection of culturally familiar material.  
Consequently, the comprehension can be seen as resulting from filtering process of the  
information gathered from a person’s foundation of knowledge and belief (Shanahan, 2005). The  
author states that it is also necessary for a given text to be logically well-structured in order to  
make the reader think about the writer’s message by making inferences.  
In her point of view, Snow (2002) states that the words extracting and constructing are  
used to emphasize both the importance and insufficiency of the text as a determinant for reading  
comprehension.  
She goes on to state that this process entails three main elements: the reader, who is doing  
the comprehending with all their capacities, abilities, knowledge, and experiences; the text that is  
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Joe Adrián Narváez Paguay y Juan José Santillán  
ISSN 2477-9024. Innova Research Journal (Mayo-Agosto, 2021). Vol 6, No. 2, pp. 1-21  
to be comprehended, and the activity where purposes, processes and consequences are associated  
with the act of reading.  
Reading comprehension subskills  
Gunn, Smolkowski, Biglan, Black & Blair (2005) state that “fluent word recognition allows  
the reader to allocate increased attention to key comprehension processes” (p. 70) which also  
involves meaning-making and meaning-relating. This assumption gives clarity on the importance  
of familiarizing students with reading subskills from an early age of their schooling progress to  
help them connect their previous knowledge with their comprehension of written texts.  
According to Grabe (2009) the purposes of reading include searching for information,  
reading for quick understanding, integrating information, evaluating, general comprehension, and  
more. The general definitions are mentioned by this author as follows: skimming (reading for gist)  
means reading quickly over a text to get the main idea. Scanning (reading for detail) is reading a  
text to find specific ideas. Selective reading is regarded as a combination of reading and research  
with a specific purpose, instead of running through a text which may not necessarily have a useful  
significance as Beckford (2018) clarifies. In concordance with the latter, selecting the right type  
of books to read and not only sections in them is another important part to select only the specific  
information needed.  
The findings by Mikahilov (2001), Reynolds, Taylor, Steffensen, Shirey & Anderson  
(
1982), and Shanahan (2005) are yet again supported by the Affective Filter Hypothesis by Steven  
Krashen (2009) where the inference is that the success of learning (or reading specifically) can be  
real if the variables are applied and utilized accordingly by learners.  
The importance of considering reading skills as a foundation for knowledge and learning  
relies heavily on Krashen’s Reading Hypothesis (Krashen, 1994; 2003, 2004, 2018). He describes  
reading as decoding comprehensible input that results in the acquisition of literacy-related aspects  
of language (Krashen, 2018).  
Technology and Reading  
Mobile Assisted Language Learning (MALL) is a subdivision of Computer Assisted  
Language Learning (CALL). As mobile technologies have advanced, so have interventions for  
enhancing language education. The term MALL came into focus as an emerging query for  
language learning through technology. Research suggests that it provides language learners with  
rich, real-time collaborative experiences in and out of the classroom (Duman, Orhon & Gedik,  
2
014). Among the assets which MALL features, there is the customization of learners’  
environment, the encouragement of self-study, the providing of experience outside of the  
classroom, the boosting of the students’ morale, the making of the process of learning more  
interesting and joyful, and the flexibility and access to all the learners (Kondal & Prasad, 2016).  
These authors state the association of students to the web through mobile devices, which have  
become an essential part of life, and how these technologies “provide wider possibilities with better  
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The implementation of the Student Response System (SRS) Kahoot! In EFL classes and its effects on Reading comprehension  
learning characteristics and interventions for higher education focused on learner mobility and  
personalization for a lifelong knowledge” (p. 112). More recently, Cheung & Slavin (2012) argued  
about the importance of technology for making the most of students’ engagement by providing  
them with meta-cognitive strategies for text comprehension and other reading skills.  
Having in consideration that there is great potential for students to become motivated by  
their own learning progress through the focused use of technology, research also revealed that self-  
regulation interventions directed for reading comprehension were particularly beneficial for  
individual learning achievement (Pintrich, 2003). It is also important to address on this particular  
matter since the self-regulation framework also offers a base for reading comprehension, with  
emphasis on higher-order processes working together during information processing (Lysenko &  
Abrami, 2014).  
Kahoot! and Reading  
In a study carried out by Hou (2018), the author researched about the training of students  
for using Kahoot! to provide answers about questions related to their different reading literacy  
materials. The author’s research adopted 16 of 21 questions developed by Wang (2017) to discover  
learners’ perception towards teaching through SRS’s, covering teacher interaction, engagement,  
self-efficacy, and degree of learner satisfaction at the beginning of the semester (pretest) and at the  
end of it (posttest).  
MALL (Mobile Assisted Language Learning) tasks were used mainly to assess students’  
comprehension and to enhance their participation and attention on reading through Kahoot!  
It was concluded that by using Kahoot! both teachers and students could notice how well  
the reading materials were assimilated, and it also inspired students to think actively and critically  
via questioning and thus, increasing their motivation on English learning.  
As to the most appropriate time to introduce media in a classroom, Chotimah and Rafi  
(
2018) mention four specific moments to do it: (1) before learning the concept so that students  
compare the topics and recall quick reference examples. (2) After a brief introduction but before  
learning the concept to provide students with information of what the media is about and what  
information to focus on. (3) After learning the concept to help learners in developing their analysis  
to apply what they are learning. (4) Before and after to help developing student understanding of  
complex topics. The last approach subdivides by using the media before the discussion to have a  
general idea and guide them through a description or discussion of the topics. For the present study,  
a systematic approach of prereading and post reading strategies was employed.  
Chotimah and Rafi’s (2018) experimental study aligns with previous assertions by Arsyad  
Azhar (2005) where the use of Kahoot! claimed to increase students’ attention on the questions  
given since the time to answer them is limited. The authors of the experimental study conclude  
that for college students who used the media Kahoot! performed with better achievement than the  
students who only used the textbook.  
Regarding the relation of Kahoot! in higher education (Lin and Kaur 2018) for inducing  
intrinsic and extrinsic motivation, the results were overall positive aligning with Zarzyeka-  
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Joe Adrián Narváez Paguay y Juan José Santillán  
ISSN 2477-9024. Innova Research Journal (Mayo-Agosto, 2021). Vol 6, No. 2, pp. 1-21  
Piskorz’s (2016) study which claimed that with the use of gamification, the learning process  
becomes more engaging. Lin and Kaur (2016) indicate that 98% of their students asserted a higher  
motivation level when using Kahoot! similarly with the extrinsic motivation, which was displayed  
through the students’ competitiveness during the Kahoot! sessions and their eagerness to  
participate and win the game. The authors went on to state that Kahoot! fosters and reinforces  
learning with regards to theoretical frameworks, analysis models, media concepts and media  
language features, and media writing techniques. Kahoot! has proven to be a key element in  
supplementing students with the comprehension of reading literacy materials (Cutts, 2004),  
improving concentration (Chiang, 2016) and necessarily comparing the learners’ performance and  
satisfaction of the methodology at the end of their treatments (Hou, 2018; Lee, 2017; Yang, 2017,  
Wang, 2016; Ismail & Mohammad, 2016, Wichadee & Pattanapichet, 2018; Medina & Hurtado,  
2
017; Wash, 2014; Lin, 2016).  
In addition, research has proven that Kahoot! is valuable in complementing learning as a  
formative assessment tool for medicine students due to its practicality (Ismail & Mohammad,  
017).  
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Research questions  
What is the effect of using the Student Response System Kahoot! intended for the  
development of reading comprehension skills of A2 level students at Universidad de Cuenca?  
Which are the individual perceptions towards using the Student Response System Kahoot!  
obtained through a focus group of students at the end of the treatment?  
Methodology  
Research Method and Variables  
The study was an empirical interventional paradigm that looked to estimate its impact on a  
group of A2 EFL level students to determine the effect of Student Response Systems (independent  
variable) as a reading comprehension evaluation tool for fostering students’ reading for detail  
performance (dependent variable). This study is framed under Mixed-Method Research. It aimed  
at a thorough examination of data by means of using Mixed-Methods, since the behavior of the  
two paradigms (quantitative and qualitative) would generate greater EFL knowledge in the  
Ecuadorian higher-level education background practice.  
This Mixed-Method research was labelled under a quasi-experimental quali-quantitative  
study for collecting data, and it had one intervention group. This type of method is considered as  
pragmatic, because the decisions concerning design are in concordance with the suitability of the  
purposes and objectives of the study (Gheitasi & Lindgren, 2015).  
Case study research  
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The implementation of the Student Response System (SRS) Kahoot! In EFL classes and its effects on Reading comprehension  
This study also falls into the categorization of Case Study Research. The context for this  
particular study is higher-level EFL education in Cuenca, Ecuador, due to the availability,  
proximity, and ease-of-access features which facilitated the collection of information for the  
researcher. About this assertion, a case study research aims at the in-depth study of a unit of  
analysis from the research universe as Bernal (2010) stated. Such unit of analysis can incorporate  
a single individual, a group of participants, an entire class, or a complete institution to explain  
causal links in real-life situations (Mackay, 2010).  
The main sources of data were the individuals who come from a specific part of the unit of  
analysis, together with the documented information that they produced. Concordant with the  
previously mentioned features of case study research, this study analyzed the influence of Kahoot!  
on the development of reading comprehension skills in a particular group (case) of EFL students  
at Universidad de Cuenca.  
Population and sample  
The researcher was assigned with an initial group of 21 participants, men and women  
coming mainly from the Economy, Marketing, and Business Administration majors at the  
Economy Faculty of Universidad de Cuenca, Ecuador. The students were undergraduates who  
were taking their final English level in concordance with the institution’s policies. This unit of  
analysis for the research study was eventually composed of 6 men and 13 women with ages ranging  
from 19 to 26 years old. These native Spanish participants attended classes on a normal basis, and  
agreed to participate in the study. The selection of the mentioned unit was in strict concordance  
with the research background for this study and the practicalities of convenience sampling such as  
easy accessibility, geographical proximity, availability at a given time, the willingness to  
participate included for the purpose of the study, as well as its applicableness to both quantitative  
and qualitative studies as Etikan (2016) stated.  
Treatment  
rd  
The content taught on a 3 level credit course at the Language Department of Universidad  
de Cuenca is based on the Common European Framework (CEFR) and its overall A2 level  
expected proficiency. The researcher sought to attest that the proficiency of the learners was  
sufficient, considering that most of them had previously approved the first two levels.  
In accordance with these characteristics, there was a clear orientation with the purpose of  
this study, because the learners could comprehend and work with the pre-selected stories, since  
they matched the mentioned A2 references. The reading comprehension activities were grounded  
on this framework considering the subskills which were specifically evaluated for this study:  
Reading for Gist, Reading for Detail, and Selective Reading. The researcher had to determine  
which of these skills presented the lowest score by means of applying a pretest.  
The A2 pretest employed originated from TELC (The European Language Certificates)  
language tests organization website, which strictly considers the goals of the Council of Europe  
for offering tests with reliable international verified standards. Being a free-access exam that can  
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Joe Adrián Narváez Paguay y Juan José Santillán  
ISSN 2477-9024. Innova Research Journal (Mayo-Agosto, 2021). Vol 6, No. 2, pp. 1-21  
be downloaded, there was no inconvenience for the researcher to cope with copyright issues, nor  
to select the reading sections which were intended for creating the quiz and uploading it to the  
Moodle platform “E Virtual”. Each subskill consisted of four questions and a total value of 3.33  
points. Additionally, the scoring of 6/10 was established by pondering the original instrument,  
considering that the participants who scored less than 6 points over 10 did not have enough skill  
development to reach the desired A2 level; therefore, students with scores between 6 and 6.9 points  
passed the test; those with grades ranging from 7 to 7.9 points had a satisfactory performance;  
participants who scored from 8 to 8.9 points had a good performance, and those that obtained 9 to  
1
0 points had a very good performance.  
The overall results of the reading comprehension pretest presented a rather low score of  
.93 over 10 points regarding the previously mentioned reading skills, making the students unable  
4
to reach the A2 level satisfactorily at the beginning of the treatment. With the help of the pretest it  
was evident for the researcher that there was a high dispersion among scores and only 3 of the 18  
students reached the A2 level successfully. The results of the pretest presented a higher  
performance regarding the Reading for Gist and Selective Reading sections. In contrast, a lower  
performance on the Reading for Detail section was noticeable. The importance of improving the  
Reading for Detail subskill was the focus of the research after comparing the scores of the pretest  
among these subskills.  
Considering these preliminary outcomes, it was then apparent that if more attention was  
directed to the details of a text, students would be more attentive on being able to evaluate,  
comment on or clarify the peculiarities of a text as Gilmanova, Nikitina, & Khasanova (2016)  
pointed out. As reference, the scope of their research was focused on the use of authentic literature  
in the process of teaching EFL reading, and for this, it was considered that Reading for Detail was  
the most significant subskill as it requires the combination of other previously learned skills which  
would be useful for further interpretation.  
In consideration of these data, the researcher used the selected SRS Kahoot!, which was  
intended as a reading evaluation tool for progressively accompanying the content of the level and  
improving the Reading for Detail skill’s overall performance. Specifically, Kahoot.com was the  
site where the quizzes with multiple-choice questions about specific details of the selected texts  
were customized. These quizzes were displayed from a computer by means of a projector to help  
keeping track of the individual scores of the students during each intervention. The reading  
material from where the questions for this interactive platform were created, came from the second  
edition of Longman’s “True Stories in the News, a beginning reader” by Sandra Heyer (1996) due  
to its newspaper format stories which aligns with the outcomes of the CEFR scales for reading  
comprehension for A2 level. The stories included in the textbook initiate with simple short texts  
and progressively develop to be more complex and contain more vocabulary. Before each session  
in the particular quiz game, each student had to predict about some elements prior reading each  
story. These elements included: questions about the people, places, or objects depicted in the  
pictures before each story, inferences about the content of the story, and predictions for the ending.  
After reading each story in detail, the researcher’s role was of conducting the students to an  
external website (kahoot.it) for obtaining a unique accessing code and playing each pre-designed  
quiz individually on their device.  
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The implementation of the Student Response System (SRS) Kahoot! In EFL classes and its effects on Reading comprehension  
Data collection  
The A2 mock test which was adapted for pre and posttest was developed by TELC (The  
European Language Certificates) education organization that offers language tests based on  
international standards which align with the Common European Framework of Reference for  
Languages of the Council of Europe. It contained all the aimed reading comprehension subskills  
to be evaluated, and it granted free access with no issues regarding copyright.  
All the information gathered via pre and posttests focused on statistical analysis to  
report the findings. It was obtained by uploading the content of the Reading sections needed from  
the TELC A2 exam. This data and results were collected and kept via “E-virtual”, the Moodle-  
based platform which Universidad de Cuenca holds as its main digital platform for academic  
assignments.  
In order to examine students’ perceptions and attitudes towards the technological  
strategies used in class, a focus group interview was carried out at the end of the treatment. The  
questions for the interview had been previously piloted with a different group of students from the  
same level who were also taught English by the same researcher at the time the study took place.  
This endowed the instrument with validation. A list of the questions used for the focus group can  
be found in Annex 1.  
The focus group included six participants, randomly selected by means of a randomizer  
online tool. As suggested by Morgan (1997), such procedure ensures more reliable results, because  
it gives the participants the opportunity to raise more facts and arguments.  
The guiding questions for the focus group interview sought to identify the students’  
perceptions about the interest each story rose, their format, the overall methodology, favored  
features of Kahoot!, their own thoughts about variation on their reading skills, and suggestions or  
recommendations for future use.  
Data processing and analysis  
The statistical processing of data was done in the SPSS 25 program by an expert statistician  
along with Shapiro Wilk’s test for data behavior. For the editing of graphics and tables, the  
program Microsoft Excel 2019 was used. The results of levels and produced changes are shown  
through absolute frequencies, as well as central tendency and dispersion measures. The analysis  
of information was carried out by using inferential statistics which allowed to compare the pre and  
posttests. To compare the pre and post intervention of students’ statistical results, a T-test was used  
for assessment of the outcomes.  
The transcription of results from the focus group interview was processed by means of the  
Microsoft Word software, which allowed an initial and final editing of the information obtained.  
The answers from this group were analyzed using the Atlas.ti 7.5.18 software and the categories  
of analysis emerged in an empirical manner, based on the questions that the researcher  
particularized and the analysis itself.  
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Joe Adrián Narváez Paguay y Juan José Santillán  
ISSN 2477-9024. Innova Research Journal (Mayo-Agosto, 2021). Vol 6, No. 2, pp. 1-21  
The process encompassed the identification and codification of specific quotes arousing  
from the questions and answers included in the focus group questionnaire. The categories of  
analysis that were considered as codification procedure by the researcher at the Atlas.ti software  
were: motivation, interest, methodology, acquisition of new vocabulary, along with positive and  
negative aspects about Kahoot!. Such categories emerged from considering the outcomes of  
similar studies were these elements were found.  
The discussion of the results was done in a question-to-question format that allowed  
perceptual analysis and the inclusion of pertinent quotes. To guarantee confidentiality and  
anonymity, the names of the participants were omitted. Finally, discussion progressed with the  
presentation of the interview results.  
Results and discussion  
Analysis of Pretest results  
Data behavior according to Shapiro Wilk’s test resulted in not normal (p < .05) for which  
the non-parametrical Wilcoxon test for related samples was employed. The results showed that  
prior to the intervention, the students had oscillating scores between 0 and 3.32 for each subskill,  
being Reading for Gist the most consistent due to an average performance of 2.49 (DE=0.78),  
followed by Selective Reading (M=1.27; DE=0.58). Finally, Reading for Detail was the weakest  
subskill in this group of students, with an average score of 1.16 (DE=0.5); in every case, high  
dispersion of data was registered, which implies heterogeneous behavior. See Table 1.  
Table 1  
Pretest results  
Minimum Maximum Mean  
SD  
Reading for Gist /3.33  
Reading for Detail /3.33  
Selective Reading /3.33  
Total pre test /10  
0.83  
0.00  
0.00  
2.50  
3.32  
2.49  
2.49  
7.50  
2.49  
1.16  
1.27  
4.93  
0.78  
0.55  
0.58  
1.41  
The global score oscillated between 2.5 and 7.5 with a mean of 4.93 (DE=1.41) having the students in a general state  
of reading comprehension deficiency.  
Analysis of the Posttest results  
In light of these results, Kahoot! was applied for strengthening the Reading for Detail  
subskill. After its intervention, there was an average difference of 0.17 points in the Reading for  
Gist subskill, without representing a significant change (p=.248). 10 participants did not present  
any variation, 7 participants had a positive change, and 2 had a negative change. The Reading for  
Detail subskill, had an average increase of 0.53 points, representing the greatest progress subskill  
(p=.014) with an increase of successes in 10 participants; finally, the Selective Reading subskill  
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The implementation of the Student Response System (SRS) Kahoot! In EFL classes and its effects on Reading comprehension  
showed an average progress of 0.39 points. In spite of having 11 participants with increase of  
successes in this section, no significant changes were found (p=.09). Details in figure 1.  
Figure 1  
Change post - pretest  
18  
16  
14  
12  
10  
8
6
4
2
0
4
6
10  
11  
10  
3
7
2
4
Reading for Gis Reading for  
Detail  
Selective  
reading  
Reading Comprehension  
Negative changes Positive changes  
Without changes  
The posttest results are shown in table 2. There, it can be observed that Reading for Gist  
was the most developed reading comprehension subskill (M=2.66; DE=0.76), followed by  
Reading for Detail (M=1.69; DE=0.66), and Selective Reading (M=1.66; DE=0.92). In spite of  
registering a high dispersion of data, the results were inferior compared to the pretest, which  
implies that after the intervention, the students presented similar trends. Aside from that, it was  
generally found that every skill reached at least half of the maximum score.  
Table 2  
Posttest results  
Minimum Maximum Mean  
SD  
Reading for Gist /3.33  
Reading for Detail /3.33  
Selective Reading /3.33  
Total pre test /10  
0.83  
0.42  
0.00  
2.50  
3.32  
2.91  
2.49  
8.33  
2.66  
1.69  
1.66  
6.03  
0.76  
0.66  
0.92  
1.67  
After the intervention, the results for reading comprehension oscillated between 2.50 and  
.33 with a mean of 6.03 (DE=1.67) obtaining the required skills needed to meet an A2 level with  
8
a significant average increment of 1.37 points by student (p=.029). In Figure 3 it can be observed  
that 7 students had the necessary competences (Pass= 2, Satisfactory= 4, and Good= 1), whilst the  
remaining 12 (deficient) presented an average score of 5.38 (DE=1.74) consisting of a very near  
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Joe Adrián Narváez Paguay y Juan José Santillán  
ISSN 2477-9024. Innova Research Journal (Mayo-Agosto, 2021). Vol 6, No. 2, pp. 1-21  
to the minimum value, and denoting that the controlled use of Kahoot! for incrementing the  
Reading for Detail subskill performance results accounts as a consistent tool.  
Figure 2  
A2 level category posttest  
Deficient  
1
1
1
4
2
0
8
6
4
2
0
1
2
Satisfactory  
4
Pass  
2
Good  
1
Deficient  
Pass  
Satisfactory  
Good  
Interpretation of focus group interview  
The focus group interview was carried out at the end of the treatment of this study and the  
majority of students agreed on the positive stimulus that Kahoot! added to their own learner  
experience. Categories like motivation, interest, vocabulary acquisition, dynamics of the game and  
interactivity are present in it.  
In the first question, the researcher wanted to have a clearer take on the general interest that  
the stories represented for the participants; the answers confirmed that the stories aside from being  
interesting, also allowed them to learn new vocabulary. Three out of six participants expressed  
their agreement. With this finding one can expect that the general understanding that students  
present towards unknown texts without going deep into details as well as maintaining interest on  
them (Gilmanova et al., 2016), is existent with stories which come from realistic contexts,  
encompass the Reading for Gist subskill and their development implies further attaining of  
vocabulary and information.  
In the second question, two of the six participants agreed that the format was suitable and  
one of them mentioned the conciseness of the stories and the clear message within their few lines.  
Similarly, with the study carried out by Gilmanova et al. (2016), a participant addressed  
environmental protection issues, aligning with the opinion of maintaining the practicality of using  
technology instead of overusing paper.  
Regarding the dynamic aspect addressed in the third question, there were three students  
who agreed that Kahoot! featured this characteristic; two others mentioned that motivation  
improved. The participants in the study felt comfortable about using a digital familiar approach as  
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The implementation of the Student Response System (SRS) Kahoot! In EFL classes and its effects on Reading comprehension  
they come from an era where communication and interaction with information is always available,  
or they feel safer in this kind of game-based learning environment (Licorish et al. 2018). With the  
previous assertion it could be said that the students accepted the methodology of Kahoot! in the  
classroom. It can be implied that students from the digital era benefit from the numerous aids of  
online resources. While Kahoot! is a multimedia assessment means, it also represented an  
innovation instrument, bringing into line studies where it accounted as a successful assessment  
tool for teachers (Dellos, 2015; Ismail & Mohammad, 2017; Medina & Hurtado, 2017).  
The participants also remarked the importance of having technology inside of the  
classroom since there was account on the versatility and adaptation in education, as well as the  
positive competence environment that Kahoot! Stimulated.  
Regarding the fourth question, it was also mentioned by another participant that Kahoot!  
did not count as a traditional methodology for him, and that it overall made learning English  
fun. These two assertions bring into line the ludic competitive environment that Kahoot! induced,  
as well as being entertaining and allowing creativeness on the participants’ side. One can  
corroborate Huang’s (2015) study, where the author specifically compared the development of  
vocabulary against traditional pen and paper and text board methods (PPT), and the participants  
who underwent the technology-based treatment outscored the traditional group.  
As of the fifth question, the lack of initial vocabulary and rote memorization of words were  
mentioned by two participants, who had trouble internalizing this information in a short period of  
time. To lessen this difficulty, the need for an inquiry-based methodology such Kahoot! induced  
an intensified alertness regarding the vocabulary used in each story and its possible connections to  
real-world definitions (Young, 2005). While two of the participants mentioned the struggle that  
the methodology represented for them, there was a positive overall reception because of the  
interactive aspects of the game.  
Seemingly, the answer from one student in the sixth question denotes interest in working  
with Kahoot! because there were no initial expectations on what the stories were going to be about,  
nor the methodology itself. The lack of vocabulary was not a barrier to work with the  
comprehension of the story as the second participant affirmed. The process that the participants  
embraced was of piecing together the information composed of content through active  
investigation and recognition of words (Subramaniam, 2012). It can be deduced that having the  
participants on an active mode of lexical exploration benefitted their involvement and retention of  
key elements from the stories.  
In the seventh question, a participant declared the importance of skimming the story before  
actually reading it. It is clearer that two participants preferred using Kahoot! due to its own  
particular game modality, as well as the actual steps for a better reading comprehension that the  
researcher employed prior answering the particular quizzes. Engagement of audiences, problem  
solving, and elicitation of game-like thinking are features of gamification which according to Pede  
(n.d.) stimulate other aspects such as independent and collaborative learning. These aspects were  
present in the study and permitted a continuous practice of skills.  
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Finally, at the eight question, another student suggested the use of similar applications for  
other skills like listening, writing, and speaking.  
Two students became aware on the potential that Kahoot! includes for further studies  
regarding other English skills and how these could be enhanced. The opinions from the focus group  
regarding this last inquiry match this criterion, as the opinions of two participants remarked the  
possibilities in which Kahoot! could be further used in other EFL scenarios. All the participants in  
the study gave positive feedback regarding the use of Kahoot! The game environment was a great  
part of why the participants enjoyed the platform. This finding is supported by other studies which  
comprise motivation, interest, and generally making English classes more fun (Dellos, 2015;  
Ismail & Mohammad, 2017; Licorish et al., 2018; Medina & Hurtado, 2017; Wang & Lieberoth,  
2
016; Zarzycka-Piskorz, 2016). The qualitative section of the research establishes a precise  
outcome of the observations obtained from the participants after the intervention. In their general  
view, the modality and transfer of information that Kahoot! prompted, was gradually adapted and  
acknowledged to their own English skills.  
Discussion  
The statistical analysis and comparison of the pre and posttests complements the qualitative  
post-intervention interview results previously addressed. These demonstrate that both qualitatively  
and quantitatively, the use of Kahoot! had constructive effects on the participants’ reading  
comprehension subskills. The scores were esteemed between 0  0.33 for both pre and posttests.  
The findings are supported by the p value employed to measure the results of the pre and posttest  
interventions, consisting of less than .05. Each of the assessed reading subskills presented half of  
the total pondered score, and it can be noted that Kahoot! does not merely work for evaluation  
means, but it helps joining students’ previous knowledge with relevant new schemata as the  
Reading for Gist subskill results illustrate.  
The participant who had the lowest score at the Reading for Gist section presented 0.83,  
but the overall scores presented a mean of 2.50 over 3.33 implying that the Reading for Gist skill  
was the most proficient Reading subskill among this group of students. It is relevant to mention  
that the Reading for Gist skill may be accounted as elementary, because it is necessary to deal with  
any unknown text at the very first stage to understand its genre, general purpose, and main idea  
(Gilmanova et al., 2016).  
The skimming aspect that Reading for Gist indorsed was evident at the pretest. The  
standard deviation for the Reading for Gist section is 0.78 with respect to 2.49, suggesting that all  
the participants had a very similar behavior in this section. It is noted that since Reading for Gist  
counts as one of the elemental strategies that become developed together with skimming, scanning,  
and predicting, the participants of the study also relied on this background knowledge to fulfill the  
pretest.  
On the contrary, the Reading for Detail general score represented 1.16 over 3.33 at the  
pretest results. Such outcomes reveal that the background knowledge and memorization skills of  
the participants to understand new texts was deficient prior to the study. About this, the low scores  
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The implementation of the Student Response System (SRS) Kahoot! In EFL classes and its effects on Reading comprehension  
aligned significantly similar to the previously mentioned research carried out by the English  
Proficiency, EF (2019) where proficiency in Azuay presented a general low level of 50.23/100,  
adding to the fact that the practice of remembering key details and information about English texts  
was merely absent.  
Similarly, the Reading for Detail section presented a standard deviation of 0.55, which in  
respect to its mean of 1.16 represents almost half of the participants showing disperse data,  
illustrating the fact that for a more thorough comprehension of a text, it takes a greater background  
knowledge regarding vocabulary and retention of information.  
As the results showed, there were participants with either very high or very low scores. At  
the general scheme, the participant with the lowest score obtained 2.50 over 10 and the participant  
with the highest score obtained 7.5 over 10.  
There was a global deficient proficiency in the Reading Comprehension skill regarded for  
an A2 level which represented 16 of the 19 participants unable to properly grasp the language  
presented in the stories. See Figure 1.  
Similarly, at the posttest, the results from the Reading for Gist section still accounted it as  
the most developed reading subskill. It is denoted that after the treatment, the participants had  
similar behaviors. The oscillation of results between 2.50 and 8.33 obtained a mean of 6.03  
(DE=1.67), successfully achieving the skills necessary for A2 level with a general increment of  
skill proficiency in each student. It was acknowledged that the addition of Kahoot! to the course  
of learning indisputably affected the perception in which students constructed their schemata  
(Reynolds et al., 1982) because its visual features surrounding the main points conveyed through  
text, permitted them not to only think about the contents; students could also reflect about the  
message through the practice of language skills. See Figure 3.  
As mentioned before, English texts have certain particularities which can be interpreted  
according to the learner’s experience, evaluated, and elicited about their meaning with a prior  
sufficient knowledge plus the combination of other subskills (Gilmanova et al., 2016). The  
responses from the focus group represented the need of new vocabulary for comprehending the  
stories, as well as memorization of words. It encompassed the practice of reading and more  
particularly, addressing the details by means of a methodology that incorporated interactive  
quizzes provided by Kahoot!.  
Kahoot! indorsed the necessary attentiveness about the vocabulary used in each story,  
supporting the learning of real-world definitions and their further practice, bringing Young’s  
(
2005) statements on this particular into line.  
About the effectiveness of Kahoot! for improving language learning regarding affective  
factors such as attention, participation, and feeling, the participants’ opinions at the focus group  
interview aligned with previously reported literature on the subject were this SRS appears as a tool  
for stimulating these from a competitive environment perspective (Bicen, 2018; Dellos, 2015;  
Ismail & Mohammad, 2017; Licorish et al., 2018; Zarzycka-Piskorz, 2016).  
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ISSN 2477-9024. Innova Research Journal (Mayo-Agosto, 2021). Vol 6, No. 2, pp. 1-21  
It is elucidated that the notion of digital natives reaps innumerable benefits of being online,  
including taking quizzes through a multimedia such as Kahoot! even if it involves assessment.  
Such results represent a great influence of a game-based technique which features factors of  
attitude and motivation; aspects which added up in great part of the answers coming from the focus  
group interview, where acceptance towards the methodology was prominent.  
In summary, the controlled use of Kahoot! does allow to improve attention, awareness,  
motivation, and on a more specific level, allows a better learning environment. In result, it permits  
the enhancement of the Reading for Detail subskill by working together with other subskills  
pertinent to English learning such as fast reading, memorization, and vocabulary acquisition for  
instance.  
Conclusions and Recommendations  
The present study sought to facilitate the language learning process by using Kahoot! to  
aid in the comprehension of details in specific texts. Immediate goals and objectives were part of  
the stimulus which the quizzes from Kahoot! activated in each session, reinforcing positive  
conducts for achieving them (Lieberman’s, 2006). All these efforts conveyed through logically-  
structured patterns which led to make the reader think about the message qualities that were being  
communicated in the mentioned texts. This assertion aligns with the importance of having  
intrinsically-motivated readers who learn to use higher-level strategies like predicting and  
comprehending above word recognition.  
There is great part of academic failure coming from the lack of intrinsic motivation on the  
learners’ side. Its scarcity associates with the engagement and updated quality education that an  
institution needs to deliver, since it encourages reflection on the learners’ side in order to take  
action (Wolf-Wendel, Ward & Kinzie, 2009). It is important to address on the constructive  
principles which a methodology such as the one presented in this study embraced.  
Lee (2008) accounted on the Processing Assumption Theory which lets the readers select  
the words they are going to adapt to their schemata through a visual channel. Kahoot! precisely  
featured the mentioned channel. Through its adaptation, the results of the study promoted greater  
reading knowledge, as well as enjoyment and retention of information.  
Ecuador’s English proficiency level resides and continues on lower levels, and the  
importance of making students self-aware of the capabilities that online resources facilitate is  
always at the hands of instructors who need to adapt such methods to keep motivation ahead. This  
last factor had to be emphasized in various sections of the present study since authors like Hou  
(2018) and Bicen & Kocakoyun (2018) stated that the influence of SRSs together with satisfaction  
and interest count as a relevant key to academic formation and also promote students in becoming  
ambitious for success.  
As a practical aspect, it is recommended that the future activities would continue to be  
oriented for students to think, as it would make learning more significant. It would be imperative  
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The implementation of the Student Response System (SRS) Kahoot! In EFL classes and its effects on Reading comprehension  
to use Kahoot! for consolidating material reviewed during a process of learning. Finally, tracking  
each session’s immediate feedback results throughout the study with Kahoot! may bring  
significant data to be measured by the researcher at the end of the treatment. It will maintain  
students focused on their individual advancement.  
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Annexes  
Focus group interview  
Question one  
During the study, were the presented stories interesting for you?  
Question Two  
Do you consider that the digital format of the stories was suitable during the study? Why?  
Question Three  
What was your opinion about the Kahoot! methodology to improve the reading comprehension  
of stories in English?  
Question Four  
Which aspect did you like more about Kahoot!?  
Question Five  
What difficulties did you find during the application of Kahoot!?  
Question Six  
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The implementation of the Student Response System (SRS) Kahoot! In EFL classes and its effects on Reading comprehension  
The study had two moments: one in which the researcher prepared the questions beforehand, and  
the second one where groups were formed and  
Which of the two moments did you prefer and why?  
Question Seven  
the questions were elaborated by themselves.  
Do you think that Kahoot! helped you improve your reading comprehension in English? Why?  
Question Eight  
What suggestions and recommendations would you give in case a similar study would take place  
in the future?  
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